

Increased gravel resistance in sand-pits to match real run-offs observed during 2016 LM 24 heures. Inserted new tarmac material in negative kerbs zones to accent the force-feedback in those off-tracks


Reversed several wrong 3D kerbs direction and remodelled to match the real thing (Yoss’ picture database)
#Rfactor 2 skins mods
Reshaped tall red kerbs and decreased their height due AI turnovers of some mods with stiff suspension parameters (1). Redone track’s night lighting, eliminated TGA textures, grouped light glows for optmization.Ĭorrected Pit-Out position to avoid incorrect penalty due leaving pits before green and corrected pit and start-lights behaviorĬorrected wrong properties (collide or HAT) of several objects. – complete new suspension on the 458 ,reworked ffb renderingįirst track segment totally rebuilt (T1 and small straight before Dunlop esses) to get rid excessive bumping (fixed wrong elevation data). – reworked z06 suspension for avoid the ground impact on the Nord. – complete new cpm rain tyres on every cars, less wear, better grip in heavy condition – added steering wheel ratios feature on all cars – added last chassis flex feature on all cars (Fuel Tank Transfer, pushrod new feature, new control section ) You need to map a key in the rf2 controls for use those feature.
#Rfactor 2 skins full
– Complete new internal sounds on the corvetteĠ is Safety Car step and represent 60 % of the full power engineġ is the low step of the eco mod, named Eco_3 and represent 97 % of the full power engineĢ is a low step of the eco mod, named Eco_2 and represent 98 % of the full power engineģ is a another low step of eco mod, named Eco_1 and represent 99 % of the full power engineĤ is a basic step, named lean_1 and represent 100 % of the full power engineĥ to 11 represent the others step ,they increase one by one the fuel mixtureġ2,13 and 14 are not usuable for the momentĭefault setup is 5, represent 101 % of the engine power. – new cockpit default view with new F.O.V except Camaro – new tyres sidewall for all the cars except Camaro isi( thanks James hazen for HD michelin textures ) – debugging ground impact on z06 on the Nord – reworked z4 cockpit, problem discover by Luc devin – debugging alt tab problem discover by Euskotracks, offset=7 now
